Anti-aliased line Alpha


here you can see my “game” (which isn’t really a game) from my project. As you can see images are missing but I didn’t had time to do this. Therefor a little preview of a line with and without anti-aliasing. The algoritm I used for anti-aliasing is Xiaolin Wu’s line algorithm. For the “normal” line I used the Bresenham line’s algorithm. Source code can be found here. I hope you can see the difference 😉

One Response to Anti-aliased line Alpha

  1. contrechoc says:

    Indeed the effect is clearly visible.

    But at the moment all is very basic. Just a main.c. No splitting up in header and source files, no loading of background images to see how the line behaves on colors.

    Are you working on a more extended version?

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